![minecraft 1.10.2 anime texture pack minecraft 1.10.2 anime texture pack](https://i0.wp.com/minecraftsix.com/wp-content/uploads/2018/03/sword-art-online-3d-resource-pack-3.png)
I urge everyone to link to here, this is to protect the packs integrity and to centralize comments/critique that may help me improve the pack.- Feel free to take screenshots/video recordings in/from Minecraft while using this pack and/or the contents/assets therein (loading the pack or parts of it through the Minecraft client) and to distribute such content with or without commercial purposes (crediting is not necessary).- You are allowed to distribute the resourcepack within your Minecraft servers community* if you are the owner or acting on behalf of the owner of said server. This only applies to the server resourcepack prompt (serverside resourcepack) and does not include hosting this resourcepack on a server forum/website.
![minecraft 1.10.2 anime texture pack minecraft 1.10.2 anime texture pack](https://texture-packs.com/wp-content/uploads/2021/03/Bedless-Noob-200k-Texture-Pack-1.jpg)
NOTE: You will only need to link a source when you are in some way redistributing files, it's not necessary to provide source for things like video or screenshot.
#MINECRAFT 1.10.2 ANIME TEXTURE PACK PATCH#
Q: Why Vanilla RTX Normals has 2 Subpacks? what's different?Ī: the two subpacks use different types of PBR maps, Normals subpack uses 16x Normals simulates curvature on a surface and how light should bounce off it, while heightmaps simulates of depth on a flat surface per pixel (& later, game generates a 128x normal map based on it to simulate depth)Ī: You may still want to edit some parts of it or create your own ray tracing capable resource pack according to your personal preferences, in that case you can read official documentations to get required information (It's easy!) / Nvidia (official ray tracing info & PBR/fog documentations)Ī: Only Glowing ores & Glowing glazed terracotta patches include a subpack for heightmaps, this is only to retain consistency across all textures while using different subpacks in Vanilla RTX Normals itself, they are optional (As of now, glowing glazed terracotta patch is outdated and does not match up with latest textures) You can also visit my Discord server to get early access to all future news/updates or just to give feedback or if you have other questions.